﻿namespace UnityEngine
{
    using System;

    internal enum HumanFingerBones
    {
        ThumbProximal,
        ThumbIntermediate,
        ThumbDistal,
        IndexProximal,
        IndexIntermediate,
        IndexDistal,
        MiddleProximal,
        MiddleIntermediate,
        MiddleDistal,
        RingProximal,
        RingIntermediate,
        RingDistal,
        LittleProximal,
        LittleIntermediate,
        LittleDistal,
        LastBone
    }
}

